007: The World is Not Enough (Nintendo 64)
Agent's Cheats
Cheats enabled by beating AGENT times:
LEVEL: | TIME: | CHEAT: |
Kings Ransom | 2:20 | Team King of Hill Multiplayer Scenario |
Underground Uprising | 2:15 | Forest Multiplayer Level |
Midnight Departure | 3:05 | Soldier Skins |
Masquerade | 3:15 | Sky Rail Multiplayer Level |
City of Walkways 1 | 3:35 | Civilian Skins |
Meltdown | Finish | Contemporary Villain Skins |
Secret Agent's Cheats
Cheats enabled by beating SECRET AGENT times:
LEVEL: | TIME: | CHEAT: |
Courier | 2:00 | Suit Skins |
Kings Ransom | 3:45 | Security Guard Skins |
Cold Reception | 3:15 | Air Raid Multiplayer Level |
City of Walkways 1 | 3:50 | Covert Skins |
Turncoat | 3:20 | Capture The Briefcase Multiplayer Scenario |
Fallen Angel | 2:45 | Gadget War Multiplayer Weapons |
Meltdown | Finish | Classic Villain Skins |
00 Agent's Cheats
Cheats enabled by beating 00 AGENT times:
LEVEL: | TIME: | CHEAT: |
Thames Chase | 4:25 | Exotic Multiplayer Weapons |
Underground Uprising | Finish | Skeleton Skins |
Cold Reception | 3:05 | Exotic Skins |
Night Watch | 2:20 | Castle Multiplayer Level |
Masquerade | 4:20 | Scientist Skins |
A Sinking Feeling | 2:55 | Navy Skins |
Meltdown | Finish | Build the Golden Gun Multiplayer Scenario |
Multiplayer Map Tips
So you're the "King of Deathmatch" in GoldenEye, but you're still a bit confused
by all the levels available in TWINE's multiplayer mode? No problem. We have
assembled a quick and handy guide to all the levels, along with some helpful
tips that may give you the edge in multiplayer combat.
| Level: | Labyrinth |
| Tips: | The labyrinth map is just as it sounds: a twisting maze through high shrubs and brick walls. This is a run-and-gun fiesta perfect for Capture the Flag and King of the Hill matches.
|
| Weapons (std. mode) | X-Ray Glasses, RL 22, Raptor Magnum, Frinesi Special 12, M8 POW90, Mustang MAR4-GL, Soviet KA-57, Deutsche M45, Ingalls Type 20, Frag Grenade. |
| Level: | Merchant |
| Tips: | This multiplayer level is based in the bank building from the Courier single player mission. This is a great multi-level Combat arena, best when played with four players. The narrow corridors and hive of upstairs rooms make for rowdy action. The stair and elevator areas are perfect for sniping and surprise attacks.
|
| Weapons (std. mode) | Mustang MAR-4, Frinesi Special 12, M8 POW9, Deutsche M95, Raptor Magnum, Ingalls Type 20, Meyer Bullpup, Meyer TMP, Soviet KA-57. |
| Level: | Istanbul |
| Tips: | This is a great spot for King of the Hill if ever there was one. The wide streets and great sniping capabilities provide a balanced team-based game experience in the dusty streets of ole Instanbul.
|
| Weapons (std. mode) | GL 40, Body Armor, Mustang .44, Deutsche SA90, Frinesi Special 12, Meyer Bullpup. |
| Level: | Field of Fire |
| Tips: | Field of Fire is more fun the more people who are playing it. It is another maze-type level through fiery cave tunnels. Best played in Combat or King of the Hill modes.
|
| Weapons (std. mode) | Mustang MAR-4GL, Meyer TMP, M8 POW90, Ingalls Type 20, AT20 SENTINEL, Frag Grenade. |
| Level: | Hidden Volcano |
| Tips: | Hidden Volcano is a great two-tiered romp ripe with awesome fragging opportunities. This is another great Combat map in which the creative killer will thrive.
|
| Weapons (std. mode) | Body Armor, GL 40, Mustang MAR-4, Delta 900 Mag. |
| Level: | Silo Surprise |
| Tips: | Loosely based on the Masquerade mission level, Silo Surprise is one of the least inspired maps of the game. The downstairs level is a run-and-gun series of corridors and linked rooms. The upstairs provides lots of sniping opportunities, without the hindrance of a railing.
|
| Weapons (std. mode) | Frinesi Special 12, Meyer Bullpup, Mustang MAR-4GL, M8 POW90, Raptor Magnum, Mustang. 44., Ingalls Type 20, Suisse SSR4000. |
| Level: | Frostbite |
| Tips: | Frostbite is a massive level set in the snows surrounding Azerbaijan. This is a wide-open map with a couple of escpae tunnels that cut under the snow.
|
| Weapons (std. mode) | Body Armor, Frinesi Special 12, Suisse SSR4000, Meyer TMP, Mustang MAR-4, Frag Grenade, Deutsche SA90. |
| Level: | Submarine |
| Tips: | Another rather standard level, Submarine will have you chasing each other's tails through scads of rooms. Based on "A Sinking Feeling," this level is best fought with a good close-range weapon in hand. This is the classic dash and blast, and doesn't have much room for campers.
|
| Weapons (std. mode) | Deutsche M45, Meyer Bullpup, Soviet KA-57, Raptor Magnum, Mustang .44. |
| Level: | Flashpoint |
| Tips: | Talk about monochromatic! Flashpoint looks like an empty holodeck level, with a bunch of interconnected gray rooms marked by grids. Snag the Night Vision goggles in the tracking room (the one with the long pipeline map in it). This will help you see enemies from a distance, as they tend to blend into the gray surroundings.
|
| Weapons (std. mode) | Body Armor, Meyer Bullpup, Night Vision, M8 POW90, Frinesi Special 12, Deutsche M95, Mustang MAR-4. |
| Level: | MI-6 |
| Tips: | You'll recognize this level from the King's Ransom map in the single player mode. Another indoor map, MI-6 is a honeycomb of confusing hallways. Best played as a straight-up blast fest, this level is awesome on Combat and Last Man Standing settings.
|
| Weapons (std. mode) | Raptor Magnum, Meyer TMP, M8 POW90, Frinesi Special 12, Deutsche M45. |
| Level: | Forest |
| Tips: | One of our favorites, Forest has a bit of everything. The crisscrossing forest paths provide all kinds of ambushing and chasing fun. The ridges leading to the river are replete with snipability. The bridge... well, the bridge is a world unto itself. This map is awesome on almost every mode.
|
| Weapons (std. mode) | Soviet KA-57, GL 40, AT20 SENTINEL, Body Armor, Deutsche M95, Night Vision, Meyer TMP. |
| Level: | Sky Rail |
| Tips: | Another amazing level, Sky Rail takes place in and around a ski lodge. This level is a sniper's paradise. Head into one of the two cable car hoists ground level doors. Follow the ramps up to the top most roof to find Body Armor. Then get inside the cable car and cruise high over the snow, spraying those unlucky enough to be in the open below.
|
| Weapons (std. mode) | Body Armor, Meyer TMP, Raptor Magnum, Mustang .44, RL 22, Meyer Bullpup, Suisse SSR4000. |
| Level: | Air Raid |
| Tips: | More of a gimmick than anything, the Air Raid level takes place aboard a pair of airborne stealth bombers. There is little room to move, and as a result, the powerful Frinesi is king. Once you get it, head up to the cockpit and camp. No one will be able to get near you as you spray them with shot.
|
| Weapons (std. mode) | Frinesi Special 12, Soviet KA-57, Ingalls Type 20, Suisse SSR4000, Deutsche SA90. |
| Level: | Castle |
| Tips: | The Castle level is a lot like the earlier Silo Surprise. There are a lot of balconies to snipe from and a group of fairly open rooms below. The stained glass room provides the best view of the entire level. From here, you can cover action below as well as the situation developing on the walkway. A good weapon to hold the room down is the Mustang .44.
|
| Weapons (std. mode) | Raptor Magnum, RL 20, Frinesi Special 12, Mustang .44. |
007: The World is Not Enough

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