Ogre Battle 64: Person of Lordly Caliber (Nintendo 64)
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Question #1: "What dost thou hold within thy sword?"
| Fighting | Spiritual | Magical | Training | |
| Changes | 12 | 16 | 4 | 8 |
| Law | 16 | 0 | 8 | 12 |
| Ideal | 0 | 4 | 12 | 16 |
| Honor | 4 | 8 | 16 | 0 |
| Rule | 16 | 4 | 16 | 4 |
| Chaos | 4 | 16 | 4 | 16 |
Question #2: "What shalt thou sever with thy sword?"
| Fighting | Spiritual | Magical | Training | |
| Hope | 12 | 16 | 4 | 8 |
| Greed | 4 | 8 | 16 | 0 |
| Order | 12 | 16 | 4 | 8 |
| Silence | 16 | 0 | 8 | 12 |
| Anarchy | 0 | 4 | 12 | 16 |
| Control | 4 | 8 | 12 | 16 |
Question #3: "For what shalt thou beseech the gods?"
| Fighting | Spiritual | Magical | Training | |
| Valor | 12 | 8 | 0 | 16 |
| Purity | 0 | 16 | 8 | 4 |
| Might | 16 | 12 | 4 | 0 |
| Triumph | 8 | 4 | 16 | 12 |
| Sacrifice | 8 | 4 | 16 | 12 |
| Trust | 4 | 8 | 12 | 16 |
Question #4: "What shalt thou offer the gods?"
| Fighting | Spiritual | Magical | Training | |
| Love | 0 | 16 | 8 | 4 |
| Truth | 16 | 4 | 16 | 4 |
| Freedom | 16 | 12 | 4 | 0 |
| Embrace | 8 | 4 | 16 | 12 |
| Lust | 4 | 16 | 4 | 16 |
| Glory | 12 | 8 | 0 | 16 |
Question #5: "What dost thou wish for?"
| Fighting | Spiritual | Magical | Training | |
| Strife | 0 | 16 | 8 | 4 |
| Serenity | 12 | 8 | 0 | 16 |
| Wealth | 8 | 4 | 16 | 12 |
| Reform | 12 | 16 | 4 | 8 |
| Fertility | 16 | 12 | 4 | 0 |
| Peace | 4 | 8 | 12 | 16 |
Question #6: "What shalt thou rid from this land?"
| Fighting | Spiritual | Magical | Training | |
| Changes | 0 | 4 | 12 | 16 |
| Law | 16 | 12 | 8 | 4 |
| Ideal | 16 | 0 | 8 | 12 |
| Honor | 4 | 8 | 16 | 0 |
| Rule | 12 | 16 | 4 | 8 |
| Chaos | 8 | 4 | 16 | 12 |
After this sequence, the game adds up all the numbers to arrive at your total
stats values, then assigns units to you based on your stats. For example,
if you answered Law, Silence, Might, Freedom, Fertility and Ideal, you get
the highest possible Fighting value (your Magical and Spiritual stats will
of course be lower). To figure out which units you will be assigned,
you simply arrange your stat category descending from highest to lowest,
then refer to the chart below to see which units you will get.
| Fighting | Spiritual | Magical | Training | |
| First | 1 Knight 2 Fighters 2 Soldiers (x3) | 1 Sorceress 3 Fighters 1 Soldier (x3) | 1 Cleric 2 Amazons 2 Soldiers (x3) | 1 Beast Tamer 2 Fighters 2 Soldiers (x3) |
| Second | 1 Archer 1 Amazon 3 Soldiers (x3) | 1 Witch 2 Amazons 3 Soldiers (x3) | 1 Fencer 1 Fighter 3 Soldiers (x3) | 1 Doll Master 1 Amazon 3 Soldiers (x3) |
| Third | 1 Berserker 2 Soldiers (x3) | 1 Sorceress 2 Soldiers (x3) | 1 Valkyrie 2 Soldiers (x3) | 1 Dragon Tamer 2 Soldiers (x3) |
| Fourth | 1 Phalanx 1 Golem | 1 Wizard 1 Wyrm | 1 Cleric 1 Griffin | 1 Beast Tamer 1 Hellhound |
Confused? Don't be. Decide on what units you would like to receive, then look for the highest numbers in the stats charts to decide on your highest/first stat category. Calculate the numbers accordingly to see what the second and third categories will be -- and you should be able to put together your dream team. Enjoy.
Below, you will find the class change requirements for all male character classes in the game. Note that Soldiers are genderless. A Soldier will turn into a Fighter automatically when it has fought alongside a male leader for a couple of battles.
| Class | LV | STR | VIT | INT | MEN | AGI | DEX | ALI |
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| Archmage |
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| Magician's Robe, Amulet, Arc Wand, Spellbook, |
| Beast Master |
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| Rapture Rose, Hard Leather |
| Beast Tamer |
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| Leather Whip, Leather Armor |
| Berserker |
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| Francisca, Leather Armor, Iron Helm |
| Black Knight |
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| Baldr Armor, Satan's Bullova, Valiant Mantle, Armet |
| Cataphract |
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| Baldr Spear, Tower Shield, Heavy Armor, Armet |
| Centurion |
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| Baldr Sword, Kite Shield, Plate Armor, Armet |
| Doll Master |
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| Marionette, Amulet, Robe, Bandanna |
| Dragoon |
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| Dragon Armor, Dragon Helm, Sword of Tiamat |
| Enchanter |
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| Bandanna, Fool, Amulet, Magician's Robe |
| Fencer |
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| Bastard Sowrd, Cloth Armor, Jingasa |
| Fighter |
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| Short Sword, Round Shield, Chain Mail, Iron Helm. |
| Knight |
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| Baldr Sword, Armet, Kite Shield, Plate Armor |
| Ninja |
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| Iron Claw, Ninja's Garb, Hachigane |
| Ninja Master |
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| Baldr Claw, Ninja's Garb, Hannya |
| Paladin |
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| Baldr Armor, Baldr Helm, Blessed Sword, Kite Shield |
| Phalanx |
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| Spear, Large Shield, Plate Mail, Iron Helm |
| Sword Master |
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| Claymore, Cloth Armor, Hachigane |
| Wizard |
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| Scipplay Staff, Spellbook, Robe, Amulet |
| Class | LV | STR | VIT | INT | MEN | AGI | DEX | ALI |
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| Amazon |
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| Short Bow, Leather Armor, Bandana |
| Archer |
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| Great Bow, Leather Armor, Leather Hat |
| Centurion |
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| Baldr Sword, Buckler, Plate Armor, Baldr Helm |
| Cleric |
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| Light Mace, Cleric's Vestment, Rosary |
| Diana |
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| Ytival, Hard Leather, Plumed Headband |
| Dragon Master |
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| Estoc, Scale Armor, Plumed Headband |
| Dragon Tamer |
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| Rapier, Chain Mail, Bone Helm |
| Freya |
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| Thunder Spear, Buckler, Baldr Mail, Armet |
| Priest |
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| Baldr Mace, Robe of the Wise, Rosary |
| Princess |
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| Battle Fan, Spell Book, Pure-White Dress, Dream Tiara |
| Siren |
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| Arc Wand, Spell Book, Fur Coat, Amulet |
| Sorceress |
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| Scipplay Staff, Spell Book, Witch's Dress, Amulet |
| Valkyrie |
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| Spear, Round Shield, Breast Plate, Plumed Headband |
| Witch |
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| Scipplay Staff, Spell Book, Witch's Dress, Pointy Hat |
| Class | LV | STR | VIT | INT | MEN | AGI | DEX | ALI |
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| Angel Knight |
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| Needle of Light, Kite Shield, Plate Mail. See Angel Knight instructions. |
| Ghost |
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| Skeleton attacked with Fire and Wind magic (ie: Plasma Ball) turns into a Ghost |
| Hawkman |
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| Halt Hammer, Leather Armor, Bandana |
| Lich |
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| Kerykeion, Book of Bane, Bloodstained Robe, Ring of the Dead |
| Raven |
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| Baldr Axe, Hard Leather, Armet |
| Seraph |
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| Needle of Light, Kite Shield, Baldr Mail. Evolved from Angel Knight. |
| Skeleton |
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| Halt Hammer, Torn Cloth. A Zombie attacked with Fire magic turns into a Skeleton |
| Soldier |
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| Soldiers evolve into Fighters or Amazons, depending on the unit leader (or item) |
| Vampire |
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| Count's Garmet, Bloody Emblem |
| Vultan |
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| Baldr Club, Hard Leather, Hachigane |
| Zombie |
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| Old Clothing. A dead character may turn into a Zombie if not revived by the end of the battle. Male and Female versions exist. |
| Class | LV | STR | VIT | INT | MEN | AGI | DEX | ALI |
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| Ahzi Dahaka |
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| Evolved from Earth Dragon |
| Bahamut |
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| Evolved from Platinum Dragon |
| Baldr Golem |
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| Golem attacked with Petrification and Wind attack will turn to Baldr. |
| Black Dragon |
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| Evolved from Young Dragon |
| Blue Dragon |
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| Evolved from Young Dragon |
| Cerberus |
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| Evolved from Hellhound |
| Cockatrice |
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| - |
| Earth Dragon |
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| Evolved from Young Dragon |
| Faerie |
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| - |
| Flarebrass |
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| Evolved from Red Dragon |
| Goblin |
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| Basic Eq: Short Sword, Plate Mail |
| Golem |
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| - |
| Golem |
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| - |
| Gorgon |
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| Basic Eq: Baldr Bow, Leather Armor |
| Gremlin |
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| - |
| Griffin |
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| - |
| Hellhound |
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| - |
| Hydra |
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| Evolved from Blue Dragon |
| Ogre |
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| Basic Eq: War Hammer, Leather Armor |
| Opinicus |
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| Evolved from Griffin |
| Platinum Dragon |
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| Evolved from Young Dragon |
| Pumpkinhead |
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| Basic Eq: Glass Pumpkin |
| Quetzcoatl |
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| Evolved from Thunder Dragon |
| Red Dragon |
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| Evolved from Young Dragon |
| Saturos |
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| Basic Eq: Evil Axe, Hard Leather. Only obtained through Love and Peace. |
| Sphynx |
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| - |
| Stone Golem |
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| Golem attacked with Petrification will turn to Stone. |
| Thunder Dragon |
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| Evolved from Young Dragon |
| Tiamat |
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| 124 |
| Evolved from Black Dragon |
| Wyrm |
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| - |
| Wyvern |
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| Evolved from Wyrm |
| Young Dragon |
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| - |
Chapter 1 Allies:
Mission 01: Tenne Plains
- Dio: Automatically joins at the outset of the mission.
Mission 03: Crenel Canyon
- Leia: Automatically joins at the outset of the mission.
Mission 04: Mylesia
- Troi: Send a unit to Elgorea. Troi will offer his services and join.
Mission 07: Gunther Piedmont
- Katreda: Got to Cayes. Accept the young girl's offer to find her father.
- Asnabel: Reunited with his daugther, Katreda, Asnabel will join at the end of the mission.
Chapter 2 Allies:
Mission 13: Sable Lowlands
- Liedel: Liedel becomes your ally at the end of this mission only if the populace's morale is high. Pay attention to what units you use to liberate strongholds (don't use units that "capture" strongholds).
Mission 14: Audvera Heights
- Aisha: Even though the path divides, you get the chance to ally yourself with Aisha no matter what branch you choose. Send a unit to Puld and let her join your army. However, if you didn't pick answer 1) at the end of the Volmus Mine mission, she may not join.
Mission 15: Mount Ithaca
- Vad: Here's your chance to add a Grappler to your army. Vad leads a unit approaching from the East. Do your best to avoid his unit and make sure that you don't kill him by accident. Your best tactic should be to use a mountain or flying unit, get near him until he starts to follow, then flee into unsuitable terrain to slow him down. Once he loses sight, the unit will just sit there and stop moving. Don't get close -- and finish the mission. If Vad survived, he will join.
- Saradin: This Warlock will automatically offer to join your battalion at the end of the mission.
Mission 16: Azure Plains
- Sheen: Send a unit to Coppermine. The Hawkman Sheen will offer his services after a brief cutscene.
Mission 21: Fair Heights
- Meredia : Meredia will offer to join your army at the beginning of this mission.
Note: If you want Europea and Biske to join your army, you will have to take the Northern route after Mission 21. If you take the mountain route, you will encounter Paul (mission 25).
Mission 21: Vert Plateau
- Europea: Send your main unit (Magnus) to Fort Hillverich and Europea will join you as a guest unit. After the mission, she will offer to join if the unit survived.
Mission 23: Capitrium
- Biske: Biske, this mission's final boss, will only join your army if you haven't made any Zenobian allies. Once you defeat him in battle, he will either offer to join, or die right before your eyes.
Mission 25: Tremos Mountains, Part 1
- Paul: Only if you decided to go to Tremos after the Fair Heights mission will you be able to come to this map. Paul will offer his services after the mission ends.
Mission 26: Tremos Mountains, Part 2
- Debonair: Debonair will only join if Aisha and Saradin are your allies. Send your main unit (Magnus) to Ibu Deli to meet Debonair.
Final Chapter Allies:
Mission 29: Gules Hills
- Destin: Enter Kurashino with your main unit (Magnus) to talk with Destin and Gilbert. If Aisha, Saradin and Debonair are your allies, Destin and Gilbert will offer to join, too.
- Gilbert: Gilbert will join at the same time as Destin.
Mission 34: Ptia
- Carth: You will only be able to gain Carth as an ally if you chose to go to Ptia from Romulus. Carth will appear as a guest unit and attack Vitegith Castle on his own. Make sure that he survives by weakening his opponents. Carth will offer to join you after the mission only if you haven't made Zenobian allies.
Those are all the allies you can make in Ogre Battle 64. While they're not essential to finishing and enjoying the game, they make completion of some of the missions a bit easier. Note that there is no way to get every single one of these characters as allies, but you should be able to get most of them with the help of our tips.
Every round birthday (20, 30, 40, etc) will yield a special item:
- 20: Gallant Doll
- 21-29: Scroll of Discipline, Urn of Chaos, Goblet of Destiny
- 30: Marching Baton
- 31-39: Stone of Quickness, Crystal of Precision
- 40: Censer of Repose
- 41-49: Bracer of Protection, Mirror of Soul
- 50: Figurine of Sleipnir
- 51-59: Sword Emblem, Crown of Intellect
- 60: Manual of Warfare
- 61-69: Champion Statuette, Cup of Life
- 70: Mastaba's Barrier
- 71-79: Dowsing Rod, Silver Hourglass, Flag of Unity
- 80: Charge Horn
- 81-89: Altar of Ressurection, Revive Stone
- 90: Diadora's Song
- 91-98: Heal Leaf, Heal Pack, Power Fruit, Angel Fruit
- 99: Noish's Promise
1st. Pedra: Choose at the start of the game.
2nd. Pedra: Train unit at Mylesia after mission 4.
3rd. Pedra: Train unit at Mount Ithaca after mission 15.
4th. Pedra: Train unit at Gules Hills after mission 20.
Pedra Of Bane(After Mission 12): Go to Soathon, Jiram. Get the info about the missing dog.
Go to Soathon, Jiram. Give the kid a hellhound and he will give you the Pedra of Bane.
Pedra Of Virtue(After Mission 20)
Go to Gules Hill,Muji. Talk to the guy about his daughter.
Volmous Mine,Volmous Mine. Learn that the guy's Daughter went to Mount Ithaca.
Mount Ithaca, Caltovich- Give Her Fathers Letter to her and in return she will give you the Pedra of virtue.
2. Fill up that group's inventory except the last 2 spaces. Any item will do.
3. Next, place the item you want 55 of in the last slot leaving the second to last spot open.
4. Remove the character that can hold one item.
5. Take the item that you want 55 of out of that unit. (You can replace the character now.)
6. Then go to your item list. It should say you have 55 of that item equipped and only the # you started out with in your inventory (Ex: Urn of Chaos- 55/01).
7. After, sell one more of that item you started with (Ex: If you started with 1, then you sell 2). On your item list it should now read 55 in your inventory and 55 equipped (Ex: Urn of Chaos- 55/55).
8. Finally, exit the organize screen then go back to the organize screen. You should now have 55 in your inventory and none equipped (Ex: Urn of Chaos- 00/55).
To get the Dragon Helm:
- After mission 4, go to Idorf in Mylesia and listen to the information about Dragoons.
- After mission 7, go to Gunther Piedmont, Burgunny and talk to the drunk guy. Watch your clock! The time needs to be between 6:00 pm in the evening, but before 7:00 am in the morning. After you talk to the drunk guy, enter Burgunny once again after 7:00 am to get information on his wife's location.
- Next, go to Volmus Mine, Senal. Talk to the drunk man's wife there.
- Back to Gunther Piedmont, Burgunny. Reunited with his wife, he will now sell you Dragon Helms -- but only between 7:00 am and 7:00 pm.
To get the Dragon Armor:
- After mission 4, go to Mylesia, Idorf (if you haven't done so already on your quest to get the Dragon Helm)
- After mission 8, go to Dardunnelles, Melphy on the 6th of the month sometime between 9:00 am and 6:00 pm to buy the rare Condrite. Note that it takes about a day to travel to Melphy from the troop dispatch point. The easiest solution is to use a flying unit -- or enter the map a day early.
- After mission 15, you will get the Dragon Armor from an artisan at Mount Ithaca, Kynora. You need to come here during daytime hours.
To get the Sword of Tiamat:
- After you have gotten both the Dragon Helm and Armor, return to Mylesia, Idorf and get info about the Sword of Tiamat.
- Get the Dragon Scale and Divine Dragon info at Fair Heights, Elaine after mission 21.
- After mission 24, your unit leader will fight a dragon in Celesis, Pinneg. You will receive the Sword of Tiamat as a prize.
Here's how to get the Pure-White Dress:
- Send a female unit leader to Tenne Plains, Bourdeux after you finish the map. You well get information about what's needed to make the dress.
- After you finish the Dardunnellles mission, re-enter the map. Time it so that your unit reaches Dardunnelles, Melphy on the 15th of the month. If you don't have a flying unit, it's best to enter the map on the 14th. You will be able to buy a bolt of silk between 9:00 and 18:00.
- Go back to the Tenne Plains map and send a female unit leader to Billney. You will meet a tailor who will use the silk to create the Pure-White Dress for you.
To get the Dream Tiara:
- You can get the Dream Crown once you've finished the Blue Basilica map (in the Final Chapter). Re-enter the map and send a unit to Clemona to learn about Gelda.
- Now go to Crenel Canyon and enter Boolem. You will find out that Gelda has gone to Zenobian Border.
- ...and that's where you'll go next. Send a unit to Elle in the Zenobian Border map -- and you'll find out Gelda's real location.
- Go to Soathon, Tristle, to meet Gelda. She will give you a letter for the old man in Clemona.
- Head back to Blue Basilica, Clemona and deliver the letter. You will now get the Dream Tiara in return.
While the Plate Mail and Tower Shield are easily found, the Needle of Light weapon is a bit more tricky to find.
To get the Needle of Light:
- This item will only be available once you've reached Chapter 3. Send a unit to Dardunnelles, Melphy on the 21st of the month. You will be able to purchase the Needle of Light between 9:00 in the morning and 18:00.
To get the Count's Garment:
- During the Fair Heights mission, be sure to defeat the garnison protecting Davilof. Once you destroy the unit led by the level 18 Enchanter and its two Golems, you will receive the Count's Garment.
To get the Bloody Emblem:
- Once you've got the Count's Garment, it's time to get the Bloody Emblem. First, you need to pick a unit with a leader with N or C alignment (under 49). Send this unit to Elgorea on the Mylesia map. When you investigate the town, the leader will encounter a Vampire who will ask four questions. Only if you answer all four correctly will you receive a price: the Bloody Emblem.
The answers to the questions depend on the time of day. Use the following table to figure out the correct answers:
| Time | Answer 1 | Answer 2 | Answer 3 | Answer 4 |
| 00:00-01:29 | 1 | 1 | 1 | 1 |
| 01:30-02:59 | 2 | 2 | 2 | 2 |
| 03:00-04:29 | 1 | 1 | 1 | 2 |
| 04:30-05:59 | 2 | 2 | 2 | 1 |
| 06:00-07:29 | 1 | 1 | 2 | 1 |
| 07:30-08:59 | 2 | 2 | 1 | 2 |
| 09:00-10:29 | 1 | 1 | 2 | 2 |
| 10:30-11:59 | 2 | 2 | 1 | 1 |
| 12:00-13:29 | 1 | 2 | 1 | 1 |
| 13:30-14:59 | 2 | 1 | 2 | 2 |
| 15:00-16:29 | 1 | 2 | 1 | 2 |
| 16:30-17:59 | 2 | 1 | 2 | 1 |
| 18:00-19:29 | 1 | 2 | 2 | 1 |
| 19:30-20:59 | 2 | 1 | 1 | 2 |
| 21:00-22:29 | 1 | 2 | 2 | 2 |
| 22:30-23:59 | 2 | 1 | 1 | 1 |
- After you finish the Celesis mission in Chapter 3, re-enter the map and send Magnus to Banna Barra. You will receive a letter.
- Re-enter the Zenobian Border map and send Magnus to Quelluan. He will receive the Ring of the Dead upon delivery of the letter.
Ogre Battle 64: Person of Lordly Caliber

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